The Virtual World Postcard Project: Wait Wait … Don’t Load Me!

The Taj Mahal: A long wait in real and virtual worlds

Dear Friends,

Once I was waiting in the New Delhi railway terminal to catch a train for the five-hour ride to Agra, home of the Taj Mahal. An announcement came over the PA that the train was running 17 hours behind schedule. Seventeen hours late to start a five-hour trip – the mind boggles.

The patience required to ride the rails in India is nothing compared to what you need in a virtual world. Sometimes I think about how exciting and fascinating virtual worlds are, and I can’t figure out how they’ve been around for so long and had such a relatively small effect on mainstream culture. Then I log on, and I remember exactly how.

Consider: I can launch Firefox, load a web page, sign in and be reading my email in under 20 seconds. Just launching the Second Life viewer takes a full minute. To actually teleportĀ  somewhere and have the graphics load takes at least another minute and sometimes several. Then, every time I move around even a little bit, there’s a delay while new graphics, text and animations load.

It’s not just that it’s slow. The Second Life viewer also causes my laptop to heat up, forcing the fan to run constantly as long as I’m in-world. The interface is also about four times as complicated as anything else an average person does online. And of course, all of these challenges are enhanced by the overarching unanswerable question that lurks in the back of the mind of any new visitor to a virtual world: What, exactly, am I supposed to be doing here?

Then there are the weirdnesses. Occasionally, for instance, my avatar loads, but not its clothing. I get an alert assuring me that other people see a fully clad figure, but on my screen, I’m flying around butt naked. It’s a little hard to trust that other players are getting a different view. (Plus, it’s a challenge to explain this situation if a family member walks into the room while I’m apparently gadding about in the altogether.) (Plus, how do you build a computer program that defaults to nakedness when things are moving slowly? How can that even be a thing?)

There are more decorum challenges if you, as I do, sometimes explore at random. In Second Life, I’ll look at the world map, locate a spot where there appear to be many other avatars present and teleport blindly to that location. Loading graphics at a location you’ve never been to before is painstakingly slow, and there’s always an element of suspense about what kind of place you’ve arrived at. It could be a disco, an aquarium store, a strip club, a genitalia and facial hair shop, or a fetishwear outfitter.

When you first teleport in, all you get are geometric shapes. These become blurry objects as more data transfers. It’s only when the final details resolve that you really have a sense of what you’ve gotten into, and whether you want to get right back out again.

The bottom line is that exploring a virtual world sucks up technology, time and patience.

Riding trains around India is well worth the delays – The Taj Mahal, The Golden Temple, Tirupati Temple, Jantar Mantar, not to mention the best shopping and eating anywhere in the real world make even the most uncomfortable, slow journey worthwhile.

Is Second Life worth the effort? Not for everyone – not even for most people. Both the technology and the interfaces need several generations of improvement before they are ready for widespread use. To really gain mainstream purchase, virtual world navigation must be as easy as using a television remote, and as fast as loading a web page.

A reason for optimism: InĀ  the 1980’s and 1990’s, many of my complaints about virtual worlds were levied in almost identical terms at the Internet itself: “It’s slow, confusing, unreliable and of questionable purpose!” Things changed, though, and there’s reason to think the same will happen with virtual worlds. The current technological and user-interface impediments are the only real barrier to the mainstreaming of virtual worlds, and they will ultimately and inevitably be overcome.